16 VStepper(b2World* world, sf::RenderWindow& window,
config::sTerrain terrainParam,
int WINDOW_X_PX,
double bodyLength=1);
19 void create(b2World* world, sf::RenderWindow& window,
config::sTerrain terrainParam,
int WINDOW_X_PX,
double bodyLength=1);
21 void drawBody(sf::RenderWindow& window);
Implementation of the Terrain class.
void createBody(b2World *world)
void create(b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1)
void drawBody(sf::RenderWindow &window)