Army ant simulation
VStepper.h
1 /*
2  * VStepper.h
3  *
4  * Created on: 28 Feb 2019
5  * Author: lucie
6  */
7 
8 #ifndef VSTEPPER_H_
9 #define VSTEPPER_H_
10 
11 #include "Terrain.h"
12 
13 class VStepper: public Terrain {
14 public:
15  VStepper();
16  VStepper(b2World* world, sf::RenderWindow& window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1);
17  virtual ~VStepper();
18 
19  void create(b2World* world, sf::RenderWindow& window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1);
20  void createBody(b2World* world);
21  void drawBody(sf::RenderWindow& window);
22 
24 };
25 
26 #endif /* VSTEPPER_H_ */
Implementation of the Terrain class.
void createBody(b2World *world)
Definition: VStepper.cpp:33
void create(b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1)
Definition: VStepper.cpp:26
e_terrain_type
Definition: Terrain.h:23
e_terrain_type getType()
Definition: VStepper.cpp:101
void drawBody(sf::RenderWindow &window)
Definition: VStepper.cpp:78