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Army ant simulation
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This is the complete list of members for V2BLTerrain, including all inherited members.
| create(b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1) | V2BLTerrain | virtual |
| createBody(b2World *world) | V2BLTerrain | virtual |
| drawBody(sf::RenderWindow &window) | V2BLTerrain | virtual |
| getBody() | Terrain | |
| getBottom() | V2BLTerrain | virtual |
| getScale() | Terrain | |
| getTopLeftCorner() | V2BLTerrain | virtual |
| getTopRightCorner() | V2BLTerrain | virtual |
| getType() | V2BLTerrain | virtual |
| getVLength() | Terrain | inline |
| m_angle (defined in Terrain) | Terrain | protected |
| m_bodyLength (defined in Terrain) | Terrain | protected |
| m_groundBody (defined in Terrain) | Terrain | protected |
| m_height (defined in Terrain) | Terrain | protected |
| m_M_TO_PX (defined in Terrain) | Terrain | protected |
| m_posY (defined in Terrain) | Terrain | protected |
| m_runaway (defined in Terrain) | Terrain | protected |
| m_terrainParam (defined in Terrain) | Terrain | protected |
| m_width (defined in Terrain) | Terrain | protected |
| Terrain() (defined in Terrain) | Terrain | |
| Terrain(b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1) (defined in Terrain) | Terrain | |
| V2BLTerrain() (defined in V2BLTerrain) | V2BLTerrain | |
| V2BLTerrain(b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1) (defined in V2BLTerrain) | V2BLTerrain | |
| ~Terrain() (defined in Terrain) | Terrain | virtual |
| ~V2BLTerrain() (defined in V2BLTerrain) | V2BLTerrain | virtual |
1.8.14