20 Vterrain(b2World* world, sf::RenderWindow& window,
config::sTerrain terrainParam,
int WINDOW_X_PX,
double bodyLength=1);
31 void create(b2World* world, sf::RenderWindow& window,
config::sTerrain terrainParam,
int WINDOW_X_PX,
double bodyLength=1);
42 void drawBody(sf::RenderWindow& window);
void create(b2World *world, sf::RenderWindow &window, config::sTerrain terrainParam, int WINDOW_X_PX, double bodyLength=1)
void createBody(b2World *world)
Implementation of the Terrain class.
void drawBody(sf::RenderWindow &window)
b2Vec2 getTopRightCorner()
b2Vec2 getTopLeftCorner()